[MAUI]用纯C#代码写两个漂亮的时钟 全球看热讯

博客园   2023-07-01 19:18:35

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目录时钟1绘制锯齿表盘绘制指针绘制沿路径文本时钟2绘制表盘绘制指针项目地址谷歌在2021年5月份推出的Android 12给我们带来了新的UI设计规范Material You,你是否已经体验到了Material You设计的魅力了呢?

在原生主屏幕启动器中,有一个时钟小部件。这个小部件可以选择表盘风格。

图:Android 12的时钟小部件


(相关资料图)

今天挑战在.NET MAU中实现这个Material You风格时钟。

最终效果如下:

时钟1绘制锯齿表盘

锯齿表盘是正玄波曲线闭合成一个圆形。创建Clock1,打开Xaml文件

在页面布局中创建一个Path对象,设置Stroke和Fill属性。

                                                                                                                                                                                                                                

在codebehind中,订阅SizeChanged事件,当控件大小发生变化时,重新绘制表盘。

public Clock1(){    InitializeComponent();    this.SizeChanged+=ContentView_SizeChanged;}

正弦曲线绘制原理

单位圆中的正弦函数在平面直角坐标系中可以映射为一个波形曲线,下图所示在0-2π范围中y=sin(x)的图像。

其中最低点和最高点决定了波形的振幅,他们与平衡点的距离即单位圆的半径

设置变量 r为平衡点,r2为最高点,r3为最低点。

centerX和centerY为圆心坐标。segemts为绘制的线段数,越大锯齿越密集。

private void ContentView_SizeChanged(object sender, EventArgs e){     var length = (float)Math.Min(this.Width, this.Height) * 0.95;    var centerX = (float)this.Width / 2;    var centerY = (float)this.Height / 2;    var points = new List();    var r = length / 2;    var r2 = r * 1.1;    var r3 = r * 0.9;    var index = 0;    var segments = 40;   

首先计算各平衡点在圆周上的离散分布坐标(x,y)

根据index的奇偶性,给与当前点最高点或最低点的半径。

根据各分配的半径计算调整后的离散点坐标

代码如下:

...for (var i = 0; i < segments; i += 2){    var x = r * Math.Cos(i * 2 * Math.PI / segments) + centerX;    var y = r * Math.Sin(i * 2 * Math.PI / segments) + centerY;    points.Add(new Point((float)x, (float)y));    var currentR = index++ % 2 == 0 ? r2 : r3;    x = currentR * Math.Cos((i + 1) * 2 * Math.PI / segments) + centerX;    y = currentR * Math.Sin((i + 1) * 2 * Math.PI / segments) + centerY;    points.Add(new Point((float)x, (float)y));}

如此,我们得到一个闭合的锯齿圆形表盘

绘制指针

在表盘上绘制时钟指针,需要计算时针、分针、秒针的角度,然后根据角度旋转画布,绘制指针。

秒针每秒钟转动6度,

分针每分钟转动6度,并叠加每秒0.1度。

时针每小时转动30度。并叠加每分钟0.5度。

其中时针和分针由宽度为15的实心填充圆角线条构成

DateTime dateTime = DateTime.Now;// Hour handstrokePaint.Color = SKColor.Parse("#5E4000");strokePaint.StrokeWidth = 15;canvas.Save();canvas.RotateDegrees(30 * dateTime.Hour + dateTime.Minute / 2f);canvas.DrawLine(0, 0, 0, -r*(float)0.4, strokePaint);canvas.Restore();// Minute handstrokePaint.Color = SKColor.Parse("#9C6D00");canvas.Save();canvas.RotateDegrees(6 * dateTime.Minute + dateTime.Second / 10f);canvas.DrawLine(0, 0, 0, -r*(float)0.8, strokePaint);canvas.Restore();// Second handstrokePaint.Color = SKColor.Parse("#657E3F");canvas.Save();canvas.RotateDegrees(6 * dateTime.Second);strokePaint.StrokeWidth *=(float)0.5;strokePaint.Style=SKPaintStyle.Fill;canvas.DrawCircle(0, -r*(float)0.8, strokePaint.StrokeWidth, strokePaint);canvas.Restore();

指针效果如下:

其中秒针需要绘制一个点,在其以圆心为中心的对侧绘制一个带有日期的文本

绘制沿路径文本

首先绘制文本路径,它是一个圆弧,在初始状态圆弧的角度为20度,圆弧的起始角度为70度,终止角度为110度。

var pathAngle = 20;var startAngle = 90-pathAngle;var sweepAngle = pathAngle*2;var rect = new SKRect(-r*(float)0.8, -r*(float)0.8, r*(float)0.8, r*(float)0.8);

使用SkiaSharp的DrawTextOnPath方法绘制沿路径的文本,详情请查看官方文档

using (SKPath path = new SKPath()){    path.AddArc(rect, startAngle, sweepAngle);    canvas.DrawTextOnPath(dateStr, path, new SKPoint(), strokePaint);}

指针效果如下:

时钟1的完整代码如下:

void OnCanvasViewPaintSurface(object sender, SKPaintSurfaceEventArgs args){    SKImageInfo info = args.Info;    SKSurface surface = args.Surface;    SKCanvas canvas = surface.Canvas;    canvas.Clear();    using (SKPaint strokePaint = new SKPaint())    using (SKPaint fillPaint = new SKPaint())    {        strokePaint.Style = SKPaintStyle.Stroke;        strokePaint.StrokeCap = SKStrokeCap.Round;        fillPaint.Style = SKPaintStyle.Fill;        fillPaint.Color = SKColors.Transparent;        // Transform for 100-radius circle centered at origin        var r = 100f;        canvas.Translate(info.Width / 2f, info.Height / 2f);        canvas.Scale(Math.Min(info.Width / 200f, info.Height / 200f));        DateTime dateTime = DateTime.Now;        // Hour hand        strokePaint.Color = SKColor.Parse("#5E4000");        strokePaint.StrokeWidth = 15;        canvas.Save();        canvas.RotateDegrees(30 * dateTime.Hour + dateTime.Minute / 2f);        canvas.DrawLine(0, 0, 0, -r*(float)0.4, strokePaint);        canvas.Restore();        // Minute hand        strokePaint.Color = SKColor.Parse("#9C6D00");        canvas.Save();        canvas.RotateDegrees(6 * dateTime.Minute + dateTime.Second / 10f);        canvas.DrawLine(0, 0, 0, -r*(float)0.62, strokePaint);        canvas.Restore();        // Second hand        strokePaint.Color = SKColor.Parse("#657E3F");        canvas.Save();        canvas.RotateDegrees(6 * dateTime.Second);        strokePaint.StrokeWidth *=(float)0.5;        strokePaint.Style=SKPaintStyle.Fill;        canvas.DrawCircle(0, -r*(float)0.8, strokePaint.StrokeWidth, strokePaint);        strokePaint.Color = SKColors.Black;        strokePaint.StrokeWidth = 1;        var dateStr = dateTime.ToString("M");        var pathAngle = 20;        var startAngle = 90-pathAngle;        var sweepAngle = pathAngle*2;        var rect = new SKRect(-r*(float)0.8, -r*(float)0.8, r*(float)0.8, r*(float)0.8);        using (SKPath path = new SKPath())        {            path.AddArc(rect, startAngle, sweepAngle);            //canvas.DrawPath(path, strokePaint);            canvas.DrawTextOnPath(dateStr, path, new SKPoint(), strokePaint);        }        canvas.Restore();    }}

时钟1 效果如下:

时钟2

URWGeometricBlack字体文件放到Fonts目录下

在MauiProgram.cs中注册字体

.ConfigureFonts(fonts =>{    ...    fonts.AddFont("URWGeometricBlack.otf", "URWGeometricBlack");});
绘制表盘

时钟2的表盘相对简单,是一个简单的圆配简洁抽象的数字刻度组成创建Clock2,打开Xaml文件,代码如下:

                                                                                                                                        

同样我们需要放置SKCanvasView对象用于绘制指针

其中ClockPlateNumberLabelStyle定义如下:

效果如下:

绘制指针

时钟2的指针绘制原理与时钟1类似,此处将不赘述,完整代码如下:

void OnCanvasViewPaintSurface(object sender, SKPaintSurfaceEventArgs args){    SKImageInfo info = args.Info;    SKSurface surface = args.Surface;    SKCanvas canvas = surface.Canvas;    canvas.Clear();    using (SKPaint strokePaint = new SKPaint())    using (SKPaint fillPaint = new SKPaint())    {        strokePaint.Style = SKPaintStyle.Stroke;        strokePaint.StrokeCap = SKStrokeCap.Round;        fillPaint.Style = SKPaintStyle.Fill;        fillPaint.Color = SKColors.Transparent;        // Transform for 100-radius circle centered at origin        var r = 100f;        canvas.Translate(info.Width / 2f, info.Height / 2f);        canvas.Scale(Math.Min(info.Width / 200f, info.Height / 200f));        DateTime dateTime = DateTime.Now;        // Hour hand        strokePaint.Color = SKColor.Parse("#5E4000");        strokePaint.StrokeWidth = 15;        canvas.Save();        canvas.RotateDegrees(30 * dateTime.Hour + dateTime.Minute / 2f);        canvas.DrawLine(0, 0, 0, -r*(float)0.4, strokePaint);        canvas.Restore();        // Minute hand        strokePaint.Color = SKColor.Parse("#9C6D00");        strokePaint.StrokeWidth = 5;        canvas.Save();        canvas.RotateDegrees(6 * dateTime.Minute + dateTime.Second / 10f);        canvas.DrawLine(0, 0, 0, -r*(float)0.8, strokePaint);        canvas.Restore();        // Second hand        strokePaint.Color = SKColor.Parse("#657E3F");        strokePaint.StrokeWidth = 2;        canvas.Save();        canvas.RotateDegrees(6 * dateTime.Second);        canvas.DrawLine(0, r*(float)0.1, 0, -r*(float)0.8, strokePaint);        strokePaint.Style=SKPaintStyle.Fill;        canvas.DrawCircle(0, 0, 5, strokePaint);        canvas.Restore();    }}

时钟2 效果如下

项目地址

Github:maui-samples

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